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1. Sticky:Operation Origin - in Announcement and Events [original thread]
Lorhak Gannarsein wrote: John Demonsbane wrote: CCP Logibro wrote: John Demonsbane wrote: CCP Logibro wrote: So a small change We've change the flat SP bonus per kill amount from 50 to 250 SP, and 100 to 400. This does not change t...
- by Awry Barux - at 2014.04.30 15:48:00
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2. Sticky:Operation Origin - in Announcement and Events [original thread]
Takahiro Kashuken wrote: John Demonsbane wrote: CCP Logibro wrote: John Demonsbane wrote: CCP Logibro wrote: So a small change We've change the flat SP bonus per kill amount from 50 to 250 SP, and 100 to 400. This does not change t...
- by Awry Barux - at 2014.04.30 15:39:00
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3. Sticky:Operation Origin - in Announcement and Events [original thread]
Soraya Xel wrote: deezy dabest wrote: But seriously WHAT THE **** were you thinking making the cap 10k kills. You really would have been better off just saying there is no cap to let people feel like they were getting some leg up by grinding...
- by Awry Barux - at 2014.04.30 05:09:00
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4. Sticky:Operation Origin - in Announcement and Events [original thread]
Aikuchi Tomaru wrote: Heavenly Daughter wrote: Aikuchi Tomaru wrote: Ok... so we need 10000 Kills to get the full bonus SP? Or did I get something wrong? I think it's 5000 (+50sp or 100sp a kill) unless you use an origin suit then its ...
- by Awry Barux - at 2014.04.29 00:12:00
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5. Sticky:Operation Origin - in Announcement and Events [original thread]
Aikuchi Tomaru wrote: After careful consideration I came to the only logical conclusion... CCP will introduce PvE against drones on April 30. That's the only way it's possible to get 10.000 kills in a week. According to this guy it means we ...
- by Awry Barux - at 2014.04.28 18:52:00
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6. Sticky:Operation Origin - in Announcement and Events [original thread]
Vespasian Andendare wrote: Awry Barux wrote: Yeah boosters are going to run rampant, because it's literally impossible to cap any other way. I will NOT be activating an Omega booster for this. The last triple SP event was grindy enough wit...
- by Awry Barux - at 2014.04.28 16:44:00
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7. Sticky:Operation Origin - in Announcement and Events [original thread]
Thor Odinson42 wrote: I feel sorry for anyone wanting a real game on oceania servers Yeah boosters are going to run rampant, because it's literally impossible to cap any other way.
- by Awry Barux - at 2014.04.28 16:32:00
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8. Sticky:Operation Origin - in Announcement and Events [original thread]
iliel wrote: I don't understand how people got to 10k kills. The SP side of the event involves a double weekly cap - - just like any other double or triple SP event. As for the isk, without the pack, one needs to get 2k kills to cap 10mil isk...
- by Awry Barux - at 2014.04.28 16:26:00
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9. Sticky:Operation Origin - in Announcement and Events [original thread]
Cyrius Li-Moody wrote: For perspective: 10k kills in 1 week = 1428.5 kills a day = 59.5 kills an hour every hour = ~1 kill a minute every minute for 7 days straight. Is this intentionally impossible? Did anyone do the math? Did anyone check th...
- by Awry Barux - at 2014.04.28 16:23:00
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10. Announcement:Announcement: Elite Pack and Veteran Pack are being retired - in Announcement and Events [original thread]
Matticus Monk wrote: I'm going to miss these packs, and BPO's in general. I probably would have eventually bought the Elite pack, but I don't think I can justify the cost at the moment. I'm curious to see what your replacements are, if any. T...
- by Awry Barux - at 2013.11.02 19:45:00
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11. Announcement:November Events! - in Announcement and Events [original thread]
Best events ever. Good to see that CCP is listening.
- by Awry Barux - at 2013.10.31 21:12:00
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12. Announcement:Dev Blog: Fine-tune Aiming and Controls - in Announcement and Events [original thread]
Shotty GoBang wrote: Crysknife: Scouts carry an assassin's blade which does not occupy a weapon slot. Yes. Yes yes yes. Please implement this- nova knives are a ton of fun but they're pretty tenuous in terms of being worth a whole sidearm ...
- by Awry Barux - at 2013.07.26 16:30:00
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13. Announcement:Dev Blog: Fine-tune Aiming and Controls - in Announcement and Events [original thread]
HEAD- HUNTER-GEO wrote: I am an A.R. guy myself i think all this is great feedback>>I also think being able to put sights on are Assault riffles would also help on some aiming issues.Just a simple red dot like the scrambler riffle would w...
- by Awry Barux - at 2013.07.25 19:57:00
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14. Announcement:Dev Blog: Fine-tune Aiming and Controls - in Announcement and Events [original thread]
Lance 2ballzStrong wrote: Awry Barux wrote: Lance 2ballzStrong wrote: Would like to know how aiming went from being alright in Chromosome, with nobody really complaining about it, to being absolutely atrocious in Uprising. Just curious ...
- by Awry Barux - at 2013.07.25 19:25:00
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15. Announcement:Dev Blog: Fine-tune Aiming and Controls - in Announcement and Events [original thread]
Lance 2ballzStrong wrote: Would like to know how aiming went from being alright in Chromosome, with nobody really complaining about it, to being absolutely atrocious in Uprising. Just curious as to what caused it. RTFB From the blog: The b...
- by Awry Barux - at 2013.07.25 18:57:00
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16. Announcement:Dev Blog: Fine-tune Aiming and Controls - in Announcement and Events [original thread]
The dev blog doesn't mention one thing that I feel to be of critical importance: separate sensitivities for ADS and hip fire. Right now, we're forced to choose between overly sensitive hip fire with good ADS, and good hip fire with extremely slugg...
- by Awry Barux - at 2013.07.25 18:51:00
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17. Announcement:Dev Blog: Explosive Dampening: Weapon Rebalancing in Uprising 1.3 - in Announcement and Events [original thread]
Said it once, time to say it again. The contact grenade nerf is wrong. It's not right. It won't have the desired balancing effect. How many ways can I say it? Halving the ammo capacity is not going to fix anything. The fact that the win button can...
- by Awry Barux - at 2013.07.24 18:10:00
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18. Announcement:Dev Blog: Explosive Dampening: Weapon Rebalancing in Uprising 1.3 - in Announcement and Events [original thread]
I approve of the flaylock changes. However, as someone who bought a lot (literally 1000s stockpiled) of fused locus nades, the clip size change is ridiculous, bordering on sleazy bait-and-switch business tactics. A weapon that I paid real mone...
- by Awry Barux - at 2013.07.23 18:16:00
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